Blazing Skies was the second game that I worked on and released while I was the Director of Technical Innovation at D2 TEAM-Sim. The game was developed for the U.S. Army Office Chief Air Defense Artillery (OCADA). Blazing Skies is an unclassified, free to play game designed to run primarily as a native application (app) on portable phones and other devices running the Android or iOS platforms, but could also be accessed through a standard web browser. The primary goal of the app/game is to increase Air Defense Artillery visibility among top officer candidates helping to encourage them to consider ADA when choosing a placement.
A tower defense-style game, Blazing Skies allowed the player to position a number of weapons systems to defend against inbound enemy threats who are trying to attack your base. What makes Blazing Skies different is that your weapons systems represent the past, present and future of the US Army Air Defense Artillery (ADA). The game starts off in the past, where you must emplace Vulcan, Chaparral and Hawk weapons systems in order to defend against the enemy incursion. You begin with the Vulcan, and as your game play progresses, and your weapons systems gain "experience", you can upgrade your systems capabilities in terms of damage, range or rate of fire. Eventually, when a weapons system gains enough experience, you are able to upgrade your weapons system technology from past to present to future tech!
Built using Unity 3D, everything within Blazing Skies is 3D: the terrain, weapons systems, enemy aircraft and missiles. The game provides a top-down view of the battlefield, but selecting any weapons system or in-bound enemy will provide a side view of that unit during the battle, where you can watch it fire, fly or be destroyed! And users playing on mobile devices can use "pinch and zoom" to get a full view of the battlespace or click to "zero in" on a specific tower or threat.
Blazing Skies also included a unique Augmented Reality (AR) system, where you were able to unlock additional achievements by obtaining collectable cards and scanning them into the game. These limited addition cards were only available at select OCADA recruiting events, but would also be periodically made available electronically on the Blazing Skies web site.
For the Blazing Skies project, I acted as the client liaison, project manager and development team manager. I researched and identified the vendor who produced the collectable cards for the AR portion of the game. A small team of developers and graphic artists/3D modelers worked on this game, and I worked closely with them throughout the entire design, development and publishing to Google Play and the iTunes App stores. The game contains a background audio track, which I edited. I worked with the client to obtain the in-game content, as well as conducted research for supplemental game content, and was responsible for editing this content to fit within the associated game or collectable card real estate. I was also responsible for designing, developing and implementing the web site that was created in support of the game